Suspiciously Breakable
Games have trained us to recognize certain objects as invitations. A cracked wall? Definitely hiding something. A waterfall? There had better be a cave back there. A row of perfectly normal crates? Sorry, those crates have about three seconds left to live.
Select ALL the things you instinctively investigate in games:
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Behind every waterfall
Cracked or suspicious-looking walls
Breakable boxes, pots, and containers
Paths that look like they lead absolutely nowhere
Paintings, bookshelves, or decorations that look slightly suspicious
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voters
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Game developers created these trust issues. What environmental clue will you investigate EVERY single time? ![]()