(09.30.26) DAILY POLL: Wildcard Wednesdays!

Suspiciously Breakable

Games have trained us to recognize certain objects as invitations. A cracked wall? Definitely hiding something. A waterfall? There had better be a cave back there. A row of perfectly normal crates? Sorry, those crates have about three seconds left to live.

Select ALL the things you instinctively investigate in games:

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  • :droplet: Behind every waterfall
  • :brick: Cracked or suspicious-looking walls
  • :package: Breakable boxes, pots, and containers
  • :deciduous_tree: Paths that look like they lead absolutely nowhere
  • :framed_picture: Paintings, bookshelves, or decorations that look slightly suspicious
0 voters

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Game developers created these trust issues. What environmental clue will you investigate EVERY single time? :video_game: